What Is the Preferred Age for Using a Airsoft Gun

What Is the Preferred Age for Using a Airsoft Gun


CZ'S FIELD Prophylactic & RULES

NO WAIVER, NO PLAY, NO EXCEPTION!

CZ believes that safety and fun are intertwined equally well as being the about of import aspects to the sport and hobby of Airsoft. We believe that honorable and enjoyable games are the best ways to advance the globe of Airsoft. Before you lot are the field rules and regulations for CZ Airsoft for your safety. Please obey the police force, use common sense, play rubber and aid us keep Airsoft fun and great for everyone.

  • Play safe, Play responsible and Play respectable.
  • Brandishing is illegal. Airsoft guns should never be taken out into public areas.
  • These are Field-Specific Rules that volition be required by all participants playing on the CZ Airsoft Field.

Rule ane.

If in dubiousness ask a CZ Staff Fellow member or Officer

In a system to promote fair and safe play CZ has adopted a "Strike Organisation" currently being instituted on other airsoft fields. Whatever histrion'due south infraction of policy, rules, safety or carry issues will be identified past CZ Field Marshall's and recorded at the Control and Control Point. Infractions of severity volition be dealt with immediately. All infractions volition be recorded as a "strike" and held on file until the terminate of the year and noted for historical referencing.

  • Starting time Strike – removed from current game
  • 2nd Strike – removed from play for either the AM or PM session
  • Tertiary Strike – removed from event and banned for 3 months with a six month probation.
  • Quaternary Strike (Probation violation) permanent expulsion

All players are asked to have a role player waiver completed prior to stepping onto the field.

To obtain ane either write or download it from the conference room

In the staging area, parking area or any identify non designated a fire zone; ALL WEAPONS volition be unloaded, on safe and a butt-blocking device (BBD, aka "Barrel Sock") is required for all carried weapons. Otherwise all weapons are to be in a holster, gun bag or container.

ALL PLAYERS:
  • Required past all players are full-seal condom-rated lensed eye protection that meets the ANSI z.87.1 standard with eyewear retainer system (head band).

Annotation: the particular way must fully cup your centre area, so as not to have gaps allowing bb penetration.

  • Rubber glasses are non allowed.
  • Mesh goggles or eye covering will not be immune without a lensed protection over the eye itself but a full lensed goggle with a full seal is the preferred condom equipment. Regular glasses or condom spectacles may be worn underneath but non as the primary rubber element.

NOTE: Shards from bb's can outcome from impact to mesh protection and may not provide adequate protection; CZ therefore, recommends goggles with a full seal around the optics.

  • Those wearing eyeglasses may not "STACK" prophylactic glasses over the top of prescription spectacles.

Important Notation: It is still possible to have injuries while using condom equipment.

Under 12

Require Helmet/full-confront mask system, providing full-seal lensed eye protection with attached nose, oral fissure, and ear protection.

Of import Note: It is still possible to take injuries while using safe equipment.

thirteen, fourteen, and xv year-olds:

Require full-face protective gear, providing full-seal lensed centre protection with attached olfactory organ, mouth protection.

Important Notation: Information technology is nonetheless possible to take injuries while using safety equipment.

16 and 17 year-olds:

We recommend full-face protective gear.

Minimum requirements are:

  • Full-seal rubber-rated middle protection that meets ANSI z.87.1 standards with eyewear retainer system (Note: the particular style must fully cup your eye expanse, so as non to have gaps allowing bb penetration). We reserve the right to deny unsafe centre protection.
  • Full Face mask to embrace the nose, ears and cheek areas. Full seal mesh goggle organization may exist worn as long as there is centre lensed protection under the goggle.
  • Lower full-face up protection to nose, mouth, and ears, such as the MATRIX GENERATION Two MESH.

This only meets minimum requirements. Parents will be required to read our safety recommendations, and agree to exist responsible if their minor violates their parent'south wishes, or if a parent allows only the minimum requirement.

Important NOTE: Information technology is still possible to take injuries while using condom equipment.

​18 years sometime and upwards:

Again, CZ recommends total-face protective gear.

Minimum requirements are total-seal safety-rated eye protection that meets ANSI z.87.one standards with eyewear servant arrangement (Annotation: the particular style must fully cup your eye surface area, so as not to have gaps assuasive bb penetration) or total seal mesh goggle organization with eye lensed protection under the goggle. Nosotros reserve the right to deny ANY heart protection if accounted unsafe by CZ staff at any time.

In add-on, information technology is highly advised that players utilise a mouth-guard, balaclava, shemagh, scarf or mesh organization be worn over the mouth at ALL TIMES on the playing field.

This only meets minimum requirements.

Important Note: It is still possible to have injuries while using safety equipment.

All airsoft guns will be chronographed regularly earlier every CZ event by staff and marked as checked prior to inbound the field. Players will be checked randomly during the day by refs and staff.

Feet PER Second (FPS) / Joules (j) LIMITATIONS:

ALL AEGs will be chronographed using .20g BIO bbs and ALL HPAs will be chronographed using .32g Bio bulletin board system.

​Pistols / shotguns

  • MAX 350 – 399 fps / 1.49 J
  • 15ft MED

​SMG / Attack Rifles / LMGs

  • Max 300 – 400 fps / 1.64 J
  • 15ft MED
  • FULL AUTO 50 ft MED

DMR

  • MAX 401 – 449 fps / one.88 J
  • 50ft MED

​MMG

  • MAX 350 – 420 fps / i.88 J
  • 75 ft MED
  • Ammo limit to .28g

​SNIPER

  • MAX 450 – 500 2.81J
  • 100 ft MED (permit's face information technology. Unless you are at or more than 300 ft you should actually apply a DMR or SMG)

​Green Tape

  • 15ft MED
  • Up TO 400 fps / 1.64 J

​Yellow Tape

  • 50ft MED (DMR CLASS ONLY)
  • 401-420 fps / i.65J – 1.88 J

​White Tape

  • 75 ft MED (MMG and Sniper only)
  • 421 – 450 fps /b1.65J – 1.88J

​Red Record

  • 100ft MED (Sniper only)
  • 451 – 500 fps / 1.88J – 2.81J

​DMR Class – mechanically semi- locked
HPA Chrono with minimum .32g BBs
MMG course – PKM, M240, M60, long action…. 7.62×54 Russian or 7.62×51 NATO replicas
LMG form – M249, Krytac lmg, RPK, Stoner, etc… v.56 / 7.62×39 replicas

​ALL Pulsate MAGS Run across STAFF, certain events pulsate mags LMG/MMG class only

Questions regarding Chrono and weapon classes consult Staff.

​What does all this really hateful? If you lot weapon is not under the cap it will not be allowed on the field. information technology is worded every bit under not exact or shut to it.

​RATE OF FIRE:

No weapon may shoot over 25 rounds per second

​All airsoft guns will be chronographed regularly before every CZ issue past staff and marked as checked prior to inbound the field. Players will be checked randomly during the mean solar day by refs and staff.

HPA Course Restrictions:

Players using HPA weapons must exist either 18 years or older or take a parent or legal guardian at CZ.

All weapons must have lockable air tank valves (Tournament Locks Preferred) to forbid joule creep. For weapons that are unable to be have their regulators locked, their systems will be restricted to a 300fps/1.80j setting and be inspected periodically throughout the day. Whatsoever violation of valve settings tin can upshot in the ban of equipment and possible the player depending on the severity of the issue occurring.

DMR class weapons are restricted to a unmarried fire just manner. Preferred to be semi-locked. All DMRs will be marked equally such with a magazines can be either a low or mid cap with NO ammo to a higher place .32g. Optics are permissible. Any designated DMR firing total auto or burst volition be removed from the field.

This weapon class is restricted to single shot only. Non semi-auto. NO ammo above .32g is allowed unless approval from a field official is given at the time of cheque in.

However, it is understood that with the difficulty of certain objectives it may exist benign to use a meliorate weight or grade of bb. Players are to clear these heavier ammo weights over 0.32g with the field condom officer before game play and will be restricted to a minimum 100ft date. Each sniper will be a case past case conclusion. For each weight class over .32g an boosted fifteen anxiety can be assigned and weapon marked at the discretion of the field prophylactic officeholder.

Drum magazines will be considered a LMG and for MilSim games may be required to have a two man team to operate.

NO ammo above .28g is allowed. ​No date within 75 ft is allowed for contact while using a MG. No breaching with a MG equally contact volition be inside the minimum engagement distance. Machine guns are support elements and require a 2 homo rule for deployment. Special situations or scenarios may alter this rule as the situation dictates. MGs typically crave a 2 man squad. For MilSim games this rule will exist strongly enforced.

But Biodegradable (BIO) BBs are allowed for use at all CZ events. CZ Reserves the right to randomly spot check any player's ammo earlier, during and after play. Ammo weight restriction is .32g for all rifles and pistols, even so, players immigration information technology with the Operations and Safety Officer at CZ may get approval for heavier grade bbs for Sniper and DMR class equipment.

All areas before the Fire Zone (designated by a boundary marker) are considered to be a no-fire zone. All airsoft weapons volition be unloaded, placed on safe with a butt block cover while in this area. There will be designated test-firing and chronograph areas at the entry point of the field. Eye protection must be worn when outside of all no-fire zones.

All borders and boundaries regarding safety and playing areas will be clearly explained and identified during the consequence safety briefing. Players leaving the designated field boundaries will be subject to whatever local, county and federal legal adjudication as they may apply to an individual in full accordance of the local and federal laws.

ALL ENGAGEMENTS WITHIN 15FT are considered either the "Bang Bang" rule or "Prophylactic Kill". However, should a actor try to escape or endeavour to channel their inner "Jason Bourne" instead of accepting the hit and courtesy call, this situation now becomes a limited appointment. The defending player now chooses to accept the risk of injury by proceeding. Both Aggressing and Defending thespian are limited to single fire simply and are asked to attempt and avert head and groin shots if at all possible. If a Referee makes the phone call for a hit to either player the situation is over and ruled on the spot. Should a Referee not exist available players are reminded to keep it professional because this is going to hurt. Use mutual sense and take the hit also equally announcing the drop on a player. Intentional bullheaded fire will non exist tolerated.

REMINDER: Single shot but at this range. Violators will be removed from play and possibly the field.

ALL ENGAGEMENTS Inside 15FT are to be "Single Fire" only. Violators will be removed from play and perchance the field.

Shield Utilise Policy and Rules for CZ Events:

We all know that it is neat to take something to hide behind or utilize a barrier to gain a tactical reward in a scenario simply recently the utilise of shields accept taken on a very different and sometimes negative vibe. And then, to aid put all this to bed CZ is going to have a very distinct Shield Rules and Policy to make information technology fair, fun and yet keeping it to an consequence of realism. Nosotros have cleaved downwards 2 types of shields in utilise for consideration: Dwelling house Made and Store Bought.

I encourage you to review this video to help you better understand what the existent globe application(s) are of using a shield.

Click Here for a Quick Video to Express the Point

​To Shield or Not to Shield:

We understand that there are a few that have either spent adept money to purchase or construct a shield to use a type of ballistic barrier. These fake ballistic shields tin he used for (South.W.A.T.) security or policing scenarios. These shields should not exist intended for forward operating or imitation a gainsay aggressing such every bit patrols or open field missions. For the bulk of scenarios executed here for CZ shields volition non exist needed.

​Shields can exist utilized under these rules:

  • If there are two or more than shields in play on the field they shall be equally divided upon the teams in the given scenario.
    • If only ane shield is in play information technology will be at the discretion of the Lead Referee to brand the telephone call if information technology is an allowable chemical element to the given scenario.
    • Defensive, Breaching, Guarding, HVT are all scenario types shields can be used for.
  • Shields may be utilized every bit a bunker of defense to hide behind until the cardboard barrier wears out. They are designed to provide an unfair advantage against the enemy and should be used as such in the advisable settings. If utilizing the shield as a protective barrier or any other portable barrier system and placed on the ground the shield has 90 seconds to motion at least 5 feet.
    • Existence pinned downward under constant fire from multiple shooters is an exception to this rule. Should a shield be used in a barrier mode while under burn down and is unable to motion forwards for more than v minutes must retreat to a safe location.
    • Shields may be picked up by other players and used should the bearer get down. However, the assault and defense rules apply and just a pistol may be utilized. If the shield is disabled no player may use information technology until it is repaired.
  • To use as an offensive barrier the shield must be off the ground at least 3 inches with no artificial support while the utilise fires from behind while looking through the peep pigsty. In other words, NO Blind FIRING. Likewise any player hit from a shield bearer and then long every bit they are in command and looking through the shield is a good hit.
    • If the user blind fires from backside the shield those hits achieved are cipher.
  • Shields can have a holder and an assistant to act as a gunner using an AEG from backside then long as the shield is operational. Once the protective bulwark is penetrated the shield is disabled.
  • Shields volition have no defense against simulated armor elements, air assail, grenades or mortar attacks
  • Shield bearers may only be armed with a pistol while utilizing a shield. They may accept an AEG on their person in a slung position merely may not use it unless the shield is either disabled or discarded.
  • Shields are not to be used to barricade or block access to doors or windows inside the frame. They can be recessed to provide additional cover every bit described in the shield employ rules.

Shield Requirements: Manus Made

  • Minimum weight 15* lbs.
    • Every 10 lbs. extra gains the shield an advantage
  • No more than 36" tall X 24" wide for Typical Ballistic Shield as seen in Fig 1.
    • Fig ii depicts homo-Shaped Ballistic Shield configuration in the same ratios.
Fig 1
Fig two
  • Have a porthole to view through at to the lowest degree five" X xvi" (for human being shaped shields the viewing hole needs to exist accommodating to 80 cubic inches (five×xvi=80)
  • Have a heart cutting department that is 15" 10 15" that can hold a unmarried sheet of non-coated cardboard Can be practical to forepart or back of shield
    • xv lbs. = 1 sheet cardboard and for additional x lbs. one more than sheet of cardboard is added. (15 lbs. =1 sheet; 35 lbs. = 3 sheets)
  • Shields may be larger so long every bit the weight requirements are met and should the shield be taller or wider than the dimensions described the cardboard plate must exist adjusted in accordance and will never exist any smaller than 15 inches square. ​
  • ​Shields can exist bigger so long every bit the "ballistic" plate is resized in proportion.
    • Calculation ane inch of width or elevation equals adding to the width or height of the plate by ane.5 inches in relevance.
    • Example: 38×24 would increment the cardboard plate to 17×15; twoscore×twoscore increases the paper-thin plate to 19×21
  • Un-coated paper-thin used to simulate "ballistic plates" shall simulate the stability and stamina of the shield for each sheet of cardboard. Un-coated means having no substance of reinforcement to the cloth's integrity. Every bit ballistic shields have tremendous weight and in keeping with the realism of airsoft every sail of cardboard added will simulate a level of protection in conjunction with the relative weight of using it.
  • Shields can be respawned so long as information technology is repaired at the respawn point. Shields may not repaired until a breach is achieved in the shielding. Players may stage additional "ballistic" plates at their respective respawn points

​Shield Requirements: Store Bought

​This version of CQB Anarchism Shield is perfect for Camera Crews, Close Quarters Boxing (CQB) Airsoft Simulations. Let's highlight the wording of Camera Crews and CQB . We are not encouraging everyone to utilize this shield for mil-sim, but at times, it is NECESSARY select mil-sim scenarios. NOT ALL OF THEM.

  • ​If buy 1 we are non asking you to destroy your shield to apply these rules as described above but are going to require you to blueprint a method to apply some modifications to be at the aforementioned advantages/disadvantages as the shield types listed above.
    • The shield must weigh 15 lbs. by attaching some version of weight .
    • A spacer must be made tot he front end to allow for the ii 7″x15″ cardboard plates (Fig iv) to be used or:
    • 5 clay pigeons attached to the shield (ii in the top, 1 middle and 2 on the lesser ) as shown in Fig 3 to identify when the shield is disabled when a single pigeon is cleaved.
Fig 3
Fig 4
Fig 5

​Shields are cumbersome and simply used in select situations primarily past law enforcement personnel and not military members.

CZ has a responsibleness to promote the safety for all participants, observers and associations of CZ Airsoft. The following items are strictly prohibited; anyone found conveying whatever of these items is subject field to ejection from the field:

  • ​Alcohol
  • Firearms and Live Ammunition
  • Any blade longer than iv inches
  • Mace, Pepper Spray or other form of chemical weapons
  • Improvised Airsoft Grenades, Mines, or other Explosives
  • Incendiary Devices (Fireworks, Mil-grade Fume Bombs, Wink bangs etc.)

What Is the Preferred Age for Using a Airsoft Gun

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